MonTamer Maker Documentation - Cutscenes
Creating a Cutscene
To create a cutscene in MonTamer Maker, you need to place an obj_cutscene_trigger object in the world. When a player walks over this object, a check is triggered.
Cutscene Trigger Conditions
Each obj_cutscene_trigger has the following instance variables that determine when the cutscene is executed:
quest_num: The quest being checked. 0 is the main story quest.
quest_val: The quest value required to trigger the cutscene. It starts at 0, meaning quest_num 0, and quest_val 0 would be the first main story quest check.
script_name: The name of the script to run when the conditions are met, e.g., scene_intro, scene_the_end.
These are the main parts of the obj_cutscene_trigger and all you need to worry about for now. To view these, simply drag a obj_cutscene_trigger into a room, double click it, and then click on "variables". We'll go over the other options later